Art, Production

Menu Madness

Here are some early layout tests for taking some of the cover art for my short stories from the “Something Seeps” world and integrating them into menus. They need to be scaled up to HD and you can ignore anything text, but they’re a good first look at the style intentions. (continue reading)

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Art, News, Production

Animation Slog

With Jeremy’s change in visuals, I’m stuck in the middle of re-animating the walk cycle to be less clunky and fixing up his portraits and cutscene appearances so far. I won’t have a lot to show until it’s all done, but here’s a better look at his main improved angles! (continue reading)

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Art, Production

Jeremy’s Metal Upgrade

Since the transition from SD to HD, Jeremy had a resolution/detail upgrade, but his design still felt a bit cartoonish to me. I decided for the sake of better animation and bringing his outfit more in line with the story I’m telling, I’d work him closer to his metal roots–a large part of his childhood. (continue reading)

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Art, News, Production

The Nightmare Continues

Two of the friendlier inhabitants you’ll encounter in Something Seeps

Something Seeps rolls full-steam ahead, but I’ve been terrible about keeping the site updated. I always say I’m going to update more and I always forget. This time, I’m setting a reminder. (continue reading)

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News

July 4th Progress Update

I’ve added two new rooms – high res upgrades of the garage exterior and the backyard. Nothing super exciting here, but you can get a good feel for the overall creepy mood as you wander around the old man’s house (and into the tornado shelter). (continue reading)

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Art, Lore

Mom’s Sculpture

Kind of pointy…

Mom’s last sculpture had a lot of visitors, especially after her tragic death. The mourners left flowers for several weeks, but they’ve long-since rotted and the old man never comes out here to tend to both her greatest work and what later became her shrine. (continue reading)

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Production

Speech System Go!

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Got the dialog interface up and running. Baby steps learning a new engine. Once I have the basics figured out, an adventure game is pretty easy to script overall. (continue reading)

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Art, News, Production

A Room With a Twist

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Got a headache all of a sudden…

Here we encounter the old swing set and what appears to be a nasty warp in reality. We probably don’t want to know what’s back there. But we’ll go investigate anyway, soon. Fun fact: That playground equipment is based on the one my kids had when they were younger. (continue reading)

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