Art, Production

Menu Madness

Here are some early layout tests for taking some of the cover art for my short stories from the “Something Seeps” world and integrating them into menus. They need to be scaled up to HD and you can ignore anything text, but they’re a good first look at the style intentions. (continue reading)

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Art, News, Production

Animation Slog

With Jeremy’s change in visuals, I’m stuck in the middle of re-animating the walk cycle to be less clunky and fixing up his portraits and cutscene appearances so far. I won’t have a lot to show until it’s all done, but here’s a better look at his main improved angles! (continue reading)

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Art, Production

Jeremy’s Metal Upgrade

Since the transition from SD to HD, Jeremy had a resolution/detail upgrade, but his design still felt a bit cartoonish to me. I decided for the sake of better animation and bringing his outfit more in line with the story I’m telling, I’d work him closer to his metal roots–a large part of his childhood. (continue reading)

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Art, News, Production

The Nightmare Continues

Two of the friendlier inhabitants you’ll encounter in Something Seeps

Something Seeps rolls full-steam ahead, but I’ve been terrible about keeping the site updated. I always say I’m going to update more and I always forget. This time, I’m setting a reminder. (continue reading)

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Production

Speech System Go!

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Got the dialog interface up and running. Baby steps learning a new engine. Once I have the basics figured out, an adventure game is pretty easy to script overall. (continue reading)

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Art, News, Production

A Room With a Twist

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Got a headache all of a sudden…

Here we encounter the old swing set and what appears to be a nasty warp in reality. We probably don’t want to know what’s back there. But we’ll go investigate anyway, soon. Fun fact: That playground equipment is based on the one my kids had when they were younger. (continue reading)

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Art, News, Production, Videos

Around the House

This is my old AGS jog around the house to show the basic layout. Note that this is lower resolution and not as detailed as the rework I’m making in Unity, but it gives a good idea of the visual mood of the game. (continue reading)

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Art, News, Production

Protagonists and Engines

Several images of the protagonist Jeremy in two sizes as well as a comparison to The Knobbly Crook's O'Sirus the Snip.
A field full of Jeremy with a side of Snip.

I originally began working on Something Seeps in Adventure Game Studio, just as I’d done with The Knobbly Crook. However, I recently decided to switch over to Unity (Adventure Creator) and up the resolution to HD. (continue reading)

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